
Towns - OpenTTD
Towns are where the inhabitants of OpenTTD live. Each town has a population which can grow or shrink depending on certain conditions.
OpenTTD | energetic2's New Towns
NewTowns is a proposal for OpenTTD to implement a better economy and better gameplay for towns. It is inspired on the many servers where players are competing for the biggest town. Most knowledge …
OpenTTD | Larger towns
Amount of towns that will grow to city size. [ 1/n ] of amount of towns and [ n ] is [ larger_towns ]. 0 disables.
OpenTTD | OpenTTD's Wiki
The manual provides in-depth information on how to play. If you are new to the game, our Tutorial will show you how to set up your first transport route and continue expanding your network from there. If …
OpenTTD | Town Control
Feature XX Towns/Cities This specification is at Draft stage. There is no current effort to actually implement it. The goals of this feature is the control of town growth and town appearance (influence …
OpenTTD | Town layout
(town_layout = [0..4]) Select how towns should build their roads. You can choose between the default algorithm (0), an improved algorithm (1), a 2x2 grid (2), a 3x3 grid (3) or random (4). The random …
OpenTTD | Town console commands
Identifier is used to specify on which industry the command will be applied. Identifier can be:
OpenTTD | Town name
<<Back to the Openttd.cfg (OpenTTD configuration file) town_name is a variable of Openttd.cfg file: Predefined values english|french|german|american|latin|silly ...
OpenTTD | Town Names
Town names are added via NewGRF: See here: Town names.
OpenTTD | Number towns
<<Back to the Openttd.cfg (OpenTTD configuration file) number_towns is a variable of Openttd.cfg file: Sets the frequency of towns created on a new map. 0 = very low ...