Picture indicating where you’d like to go. You likely thought of pointing, right? That’s why we opted to use a ‘pointing’ method for movement in Myst. When you’re in teleport mode, you can point to ...
Meta introduced its Hand Tracking 2.0 system last year, but it’s now the default for apps ahead of the April deprecation of 1.0. Meta introduced its Hand Tracking 2.0 system last year, but it’s now ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...