Study of hardware, software, and algorithms used in computer graphics. Instruction emphasizes the use of a scene graph-based API. Topics will include basic rendering and color, transformations, ...
Deformable object simulation forms a cornerstone of modern computer graphics, enabling the realistic rendering and interactive manipulation of soft, flexible materials ranging from cloth and ...
This chapter considers the potential to scale up the use of simulations and games for science learning. The first section provides an overview of current market penetration of games in formal and ...